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OpenGL ES Programming

OpenGL ES Programming
  • #: 157995
  • Price: $0.99 In Apple Store
  • Category: Education
  • Updated: 2010-08-16
  • Current Version: 1.5
  • 1.5
  • Size: 0.30 MB
  • Language: English
  • Seller: Jacek Rutkowski
  • Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 3.1.3 or later
  • © Celltica
  •  Add to Favorite apps

 

Description

This is an interactive (!) tutorial, where you can learn about technology used by many games.

Why interactive? Because apart from reading about OpenGL ES, you can also change parameters and these changes immediately are reflected in OpenGL ES demonstrations (that run inside of this app) and in code snippets (that you can copy and paste to other apps).

OpenGL ES is a mobile version of OpenGL - a software interface to graphics hardware and it is easy to learn but difficult to master.

The following OpenGL topics (including demonstrations!) are covered in current version: introduction to OpenGL (including differences between OpenGL and OpenGL ES 1.1 and OpenGL ES 2.0); graphics hardware info (including dynamic listing of OpenGL extensions supported in current device, OpenGL ES version detection, screen scale factor); drawing triangle, square, lines, cube (3D); vertex coloring; setting background color; transformations (translation, rotation, scale); circle (filled and empty); depth buffer (for 3D).

You don't have to be programmer to find this app interesting, as you can learn about this popular technology and you can play with OpenGL drawing without the need to code.

No Internet connection is required or needed to use this app.

If you want to see some specific geometric primitives added to this app, please send us tweet to @celltica !

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The information may be outdated (2011-04-18 13:07:41). For actual information go to iTunes

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